Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position Please note: at this time, the integrated benchmark is not able to record frame rates below 12.5 fps. Only users stuck with very old or weak GPUs might have to resort to the lowest settings. With the normal preset and a resolution of 1366 x 768 pixels, low-end GPUs from the Intel HD Graphics 4600 on up are sufficient. Even with the DDR3 version of the GeForce GT 750M, we still measured frame rates of just above 40 fps. All things considered, even a GeForce GTX 860M (doesn't matter if Kepler or Maxwell) can guarantee a smooth gaming experience.Ī typical allrounder-notebook is powerful enough to support a resolution of 1920 x 1080 pixels, provided that 4x MSAA is not checked. The most powerful mobile GPU provides similar performance to a middle-class desktop card: the GeForce GTX 880M, for example, reaches 77 fps on ultra and is thus quite comparable to the GeForce GTX 760 (73 fps), which sells for 200-300 Euro ($275-$410). The GeForce GTX 780 Ti managed a frame rate of 123 fps and easily outperforms all single-GPU notebooks with the settings on ultra. ![]() Thanks to support from both AMD and Nvidia we were able to extend our inventory of graphics cards with a few current desktop models. AMD notebooks therefore shouldn't have start-up issues like we experienced with F1 2013. Although we've seen this practice in the past, it makes operation a bit convoluted and not as smooth as it could be.Īside from a few software crashes and freezes in some scenes, which we weren't able to reproduce, the technology seems up to par. We don't really like the fact that the menus are nested within each other, however. Great: since all graphics options can be adjusted on the fly, the user doesn't have to stop and restart the game after each and every adjustment. Aside from CMAA and MSAA, GRID Autosport also supports (Q)CSAA and EQAA, although the latter two options are reserved for Nvidia and AMD, respectively. In addition, there are 5 presets (Ultra Low to Ultra) and several anti-aliasing options. While Need for Speed Rivals only offers a handful of options, Codemasters' product has more than 20 of them, which allow the user to tailor the game to his or her liking. And if you’re a believer in premium, console-class games, GRID is one of the best examples yet of a real-deal, top-flight, no compromise console game on mobile.The standout feature and a major plus of GRID Autosport is the highly adjustable graphics menu. If you’re a fan of racing games, GRID is an essential buy. Yes, you can install all the extra courses, cars, and HD textures you want, for no added fee. There are quite a few DLC packs available with additional content, but in a welcome break from expectations, these DLC packs are entirely free. For a one-time fee, you get the whole game. This is a serious, console-class experience. There are no freemium currencies here, no wait timers, no ads, no nonsense. Perhaps the best part of GRID is one thing it did not gain in its transition to mobile – a new business model. Maybe future updates will solve this problem. This is unfortunate – modern iPads run natively at 120fps, and racing games, in particular, really benefit from a high frame rate. Despite limiting itself to only the most powerful iOS devices available, GRID is capped at 30fps, and occasionally stutters trying to reach that. Unfortunately, GRID doesn’t quite run as good as it looks. Installing the optional (but free) DLC texture packs make it even more beautiful, but either way, you’re looking at one of the best games ever seen on iOS. Quite simply, GRID is a breathtakingly beautiful game. But far too often, developers seem to struggle to take advantage of this power, and release games that simply show off what the hardware is capable of. This shouldn’t be a surprise – modern iOS devices easily outclass previous-generation consoles. ![]() GRID has lost absolutely nothing in its transition from console to mobile, and in some ways, actually looks better than it in its previous life on the PS3 and Xbox 360. Porting studio Feral Interactive really went all-out with this iOS version. You’ll be driving on these tracks in a variety of real-world licensed cars, for that added dose of realism. Courses not based on real racetracks, such as the city locations, still match the feel of the locations. Many of the courses in GRID are directly based on famous real-world circuits. Original developers Codemasters spent a long time trying to make the handling of every car feel true-to-life, and while I can’t speak for the accuracy of how it would actually feel driving these cars on these tracks at high speeds, it feels right. ![]() While many mobile racing games strive for a more casual, arcade-friendly experience, GRID is all about realism. If you’re a car person, GRID is probably an essential buy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |